Selection GUI Crafting – Continued
Modpack tool that allows crafting with the items you hold in your hands. All possible recipes are shown in a neat GUI, where multiple crafts can be queued at once. Comes with GroovyScript and CraftTweaker support.
截图
介绍
This is a fork of Selection GUI Crafting by Gliese\_832\_c.
Fork? Rewrite! (Version 2.0.0+)
What started as a fork of the original mod, quickly turned into a rewrite. The original crafting system felt way to clunky and not user-friendly. The new system is much more intuitive and user-friendly. It also allows much more customization and is more flexible to benefit the needs of modpack developers. An added bonus is the support for GroovyScript. The old CraftTweaker support was rewritten as well to reflect the new system.
Re-Rewrite! (Version 3.0.0+)
Yep another rewrite. Now I finally took the time to transform the mod into something much more modular. So now GUIs can be opened either by items or blocks, each ‘trigger’ can tweaks the overall stats of the recipes. Additionally there are now ways to restrict recipes, for example you can now lock recipes behind Game Stages, Reskillable skill levels and even advancements. Furthermore I added the possibility to execute a set of commands if the general recipe builder wasn’t powerful enough. This update also comes with an overhauled JEI integration and various other quality of life improvements!
What even is this?
SelectionGUI Crafting gives modpack authors the ability to add crafting recipes into a selection GUI that is triggered by right-clicking while holding the right items. This could, for example, be used for clay recipes. Instead of manually arranging clay balls in a different way in a crafting table, it would be possible to make it so that you right-click with a spatula in one hand, clay in the other, and just select the clay item you want to make. Another use example would be forging. Right-click with a hammer in one hand, an ingot in the other, and select your desired toolhead.
CraftTweaker & GroovyScript Integration (Version 3.0.0+)
I tried to make them as similar as possible. I’ll publish additional documentation to the GroovyScript wiki as well as the CraftTweaker wiki. Below are a few examples, while I’ll setup proper documentation.
CraftTweaker
val test = mods.selectionguicrafting.category.categoryBuilder();
test.id("test");
test.trigger(<minecraft:apple>);
test.trigger(<minecraft:diamond_pickaxe>, 10.0, 0.1, 10.0);
test.trigger(<minecraft:grass>.asBlock(), 2.0, 2.0, 2.0);
test.register();
val myRecipe = mods.selectionguicrafting.recipe.recipeBuilder();
myRecipe.category("test");
myRecipe.output(<minecraft:sand> * 2);
myRecipe.input(<minecraft:snow> * 3);
myRecipe.input(<ore:blockGlass>);
myRecipe.input(<minecraft:diamond_pickaxe>, 10);
myRecipe.register();
mods.selectionguicrafting.recipe.recipeBuilder().category("test").output(<minecraft:dirt> * 5).input(<minecraft:stone> * 2).input(<minecraft:cobblestone> * 2).gamestage(["my_first_stage"]).skill("reskillable.farming", 4).register();
mods.selectionguicrafting.recipe.recipeBuilder().category("test").output(<minecraft:diamond> * 2).input(<minecraft:gold_ingot> * 2).mainHand(<minecraft:diamond_pickaxe>, 5).gamestage(["my_second_stage"]).advancement(["minecraft:adventure/adventuring_time"]).register();
GroovyScript
Crafting Category:
All recipes in the mod are divided into categories. Each category has its own set of recipes. Each category can have its own texture for the background, border, frame, decoration, and progress bar. The category can also have its own sounds, particles, can specify how the sounds are played, if recipes in the category can be added to the crafting queue, and how the output items are handed to the player.
mods.selectionguicrafting.category.removeByName('dummy_category_1')
// mods.selectionguicrafting.category.removeAll()
mods.selectionguicrafting.category.categoryBuilder()
.id('dummy_category')
.trigger(item('minecraft:diamond'))
.background('selectionguicrafting:textures/gui/background/wood.png')
.register()
mods.selectionguicrafting.category.categoryBuilder()
.id('blub')
.trigger(item('minecraft:stone_shovel'))
.background('selectionguicrafting:textures/gui/background/lake.png')
.backgroundType('SINGLE_CUT')
.register()
mods.selectionguicrafting.category.categoryBuilder()
.id('dead')
.trigger(block('minecraft:snow'))
.background('selectionguicrafting:textures/gui/background/deadlands.png')
.decoration('selectionguicrafting:textures/gui/decor/gold.png')
.border('selectionguicrafting:textures/gui/background/wood.png')
.backgroundType('SINGLE_CUT')
.register()
Crafting Recipe:
Creates a recipe that is shown in the specified category. Each recipe requires at least an input and output. There can also be an optional input for either hand. The recipe can have its own frame, sounds, particles, progress bar, can specify how the sounds are played, if the recipe can be added to the crafting queue, how the output items are handed to the player, how much durability is consumed if the tool is a damageable item, the crafting time, and how much XP is rewarded. Most of these have a fallback to the category settings.
// mods.selectionguicrafting.recipe.removeByCategory('dummy_category')
mods.selectionguicrafting.recipe.removeByInput(item('minecraft:cobblestone'))
mods.selectionguicrafting.recipe.removeByOutput(item('minecraft:stone'))
// mods.selectionguicrafting.recipe.removeAll()
mods.selectionguicrafting.recipe.recipeBuilder()
.category('dummy_category')
.input(item('minecraft:stone') * 3)
.output(item('minecraft:cobblestone') * 2, 0.5f)
.time(200)
.xp(1)
.sound('minecraft:block.anvil.land', 1.0f, 1.0f)
.register()
mods.selectionguicrafting.recipe.recipeBuilder()
.category('blub')
.input(item('minecraft:diamond'))
.output(item('minecraft:wheat_seeds') * 5, 0.5f)
.register()
mods.selectionguicrafting.recipe.recipeBuilder()
.category('dummy_category')
.input(item('minecraft:stone') * 32)
.output(item('minecraft:diamond') * 50, 0.5f)
.output(item('minecraft:clay') * 2, 0.1f)
.time(200)
.xp(1)
.sound('minecraft:block.anvil.land', 1.0f, 1.0f)
.register()
mods.selectionguicrafting.recipe.recipeBuilder()
.category('dead')
.input(item('minecraft:wheat_seeds') * 3)
.output(item('minecraft:sand') * 2)
.time(40)
.queueable(false)
.outputType('DROP')
.xp(1)
.register()
mods.selectionguicrafting.recipe.recipeBuilder()
.category('dead')
.input(item('minecraft:stick') * 3)
.output(item('minecraft:sand') * 2)
.frame('selectionguicrafting:textures/gui/frame/iron.png')
.time(40)
.queueable(false)
.command('kill @p')
.register()
常见问题
Selection GUI Crafting – Continued 支持哪些 Minecraft 版本?
Selection GUI Crafting – Continued 支持 Minecraft Java 版 1.12.2,可用的加载器:Forge。下载时注意选择和你游戏版本一致的文件。
Selection GUI Crafting – Continued 怎么安装?
先用 PCL2 或 HMCL 启动器安装对应版本的 Forge,再把下载的 .jar 文件放进游戏目录的 mods 文件夹,重新启动游戏即可。开启了版本隔离的,mods 文件夹在 versions/版本名 下面。运行环境:客户端和服务端都要装。
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