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Zarya

作者:ThrowNewError

Fork of minecraft-miniature-shader by Mateus A. Kreuch, with a large visual extension layer.

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介绍

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Zarya

Zarya is a fork of minecraft-miniature-shader by Mateus A. Kreuch,
with a large visual extension layer added by Throw New Error.


What’s new in Zarya

  • Realistic water — custom wave geometry, refraction, reflections, underwater fog
  • Volumetric lighting — god rays with weather and rain interaction
  • Atmospheric fog — height fog, Mie-style scattering, Nether fog, weather blending
  • Procedural clouds — three-layer cloud model (low / mid / upper), cloud shadows
  • Temporal anti-aliasing (TAA) — Catmull-Rom history sampler, YCoCg color clipping
  • FXAA + sharpen — fast edge AA with configurable sharpness recovery
  • SSAO — screen-space ambient occlusion
  • Procedural normals — generated from albedo at runtime, no resource pack needed
  • IPBR — specular, emission and normals driven by image analysis
  • Procedural stars — twinkle, color temperature, density control
  • Waving foliage — leaves and tall plants with snow / rain amplitude modulation
  • Distant Horizons/Voxy support — LOD seam dithering, shadow pass, lod water

Compatibility

  • Iris 1.7+
  • OptiFine (limited — DH and some Iris-only uniforms will not work)
  • Minecraft 1.21++

License

The base shader (minecraft-miniature-shader) is MIT licensed.
See LICENSE for the full text — Copyright (c) 2022 Mateus A. Kreuch.

All new code added by the Zarya fork is All Rights Reserved.
See TNE_LICENSE.md for the Zarya fork terms.

Third-party code embedded in Zarya is listed in THIRD_PARTY_NOTICES.md.


Credits

| | |
|—|—|
| Mateus A. Kreuch | Original minecraft-miniature-shader (MIT) |
| Throw New Error | Zarya fork — All Rights Reserved |
| David Hoskins | Hash without Sine (MIT) — fog dithering, star field |
| Simon Rodriguez / NVIDIA | FXAA 3.11 compact (MIT + BSD-3-Clause) |

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